Heros gladiator figure for Stalco
3D scanning, digital sculpting, and large-format 3D printing for a trade-show installation
A physical extension of a branded character
How the figure was built
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Starting point
The process started with an actor scanned at the client’s site, partially dressed as the character. He did not have the full costume or props such as the sword, shield, and sandals, so it was clear from the start that the model would require substantial digital development and a combination of several source materials.
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Building the full character
The final figure was assembled from multiple scans captured in different configurations — including variants with and without a cape and in several poses. The head was scanned separately with a different device in order to capture a higher level of detail than would be practical in a full-body scan.
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Digital development
Missing costume elements were modeled in Blender and ZBrush and then integrated into one cohesive digital character. At this stage proportions, costume relationships, and the overall composition were refined until the model reached the approved version.
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Production and finishing
After approval, the model was split into production-ready parts, printed, and assembled into a full-scale figure. It was then hand-finished and painted to achieve the level of detail, texture, and color quality expected from a trade-show centerpiece.
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Project character
This was a technically and visually complex project. It required fast body scanning, highly detailed portrait capture, digital reconstruction of missing elements, and a final exhibition-grade finish. The result preserved the recognizability of the branded character while functioning as a compelling large physical object on the client’s stand.
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